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Lost Lands Adventure for 5th Edition by Frog God Games

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Encounters in the Under Realms (5e)

Frog God Games

Cover of Bard's Gate: Personalities & Profiles (5e)

Bard's Gate: Personalities & Profiles (5e)

Frog God Games

Bring any fantasy city to life! This supplement for your dark urban fantasy campaign includes more than 300 fully-statted NPCS, including politicians, thieves, knights, shop owners, clerics, thugs, and sewer-dwelling creatures ... everything and more to populate your world! This invaluable volume can help fill cities and urban environments in any fantasy setting in no time. Need a bunch of NPCs quick? Just drop these characters into your game and go. You can use this book on its own or to expand on information found in Bard's Gate 5e (but that city accessory from Frog God Games is not required to use this book).

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Bard's Gate Players' Guide (SN)

Frog God Games

Grand Duchy of Reme (SN)

Frog God Games

Horrors Unbound Stank Hog (5e)

Frog God Games

Cover of The Meadow Queen (5e)

The Meadow Queen (5e)

Frog God Games

The Meadow Queen True love awaits during Edelfest... if past mistakes don't come calling Edelfest is the annual celebration of love and life. But this year, the discovery of the first flower brought only misery and hardship... and no mead to get the party started. But innocent beginnings might have deadly consequences for heroes unprepared to frolic merrily through the deadly alpine woods to uncover a mystery hidden at the heart of the gala's violent past.

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Cover of Dwarven Fiasco (5e)

Dwarven Fiasco (5e)

Frog God Games

Reclaim the Dwarven Temple A location-based adventure for a party of Tier 2 adventurers. High in their cliff face temples, the dwarven sages watched the plague roll in from the west. They pooled their resources to defend the dwarven lands. Just as their great ritual was coming to an end, stray light from a distant star streamed in through the mighty pillars and pierced their magic circle. The dwarves, secluded behind their walls in Cleft, survived the plague, even as it devastated the dwarven population of the northern reaches of the vale. The few sages not in the temple lost their connection to the powers that helped them create and heal. Guilt drove the dwarven elders to set down their tools, while lassitude set in among the young. The production of weapons and arms in Cleft ceased, though a noisy, steam-belching device made it seem as if the dwarves were still working. Cowed by loss and failure, the sages made no attempt to reclaim their temple complex - but it seems an evil is gaining strength within its depths. Perhaps some brave adventurers can return the backbone to this part of the world. This adventure ties into Whisper & Venom, First Sentinel, Bird of a Feather, and Death & Taxes.

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Island of Sorrow (5e)

Frog God Games

Quests of Doom 4 War of Shadows (5e)

Frog God Games

The Tower of Dead Thieves (5e)

Frog God Games

The Lost City of Barakus-Player's Guide (SN)

Frog God Games

Cover of Quests of Doom 4 The Covered Bridge (5e)

Quests of Doom 4 The Covered Bridge (5e)

Frog God Games

Within the adventure, the characters are caught up in the haunted memories of the ghostly knight and help him to accomplish his heroic deeds. While doing so, the party becomes familiar with his world and the murder suspects, picking up clues to their motivations and actions along the way. For Fifth Edition.

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Cover of Quests of Doom 4 Between a Rock and a Charred Place (5e)

Quests of Doom 4 Between a Rock and a Charred Place (5e)

Frog God Games

Under new leadership, the hobgoblin warmongers deploy an innovative grand strategy: to forge an alliance with one of the dwarves' old enemies and a traitor in their foes' midst. The dwarves' dominance over the region and very survival hangs in the balance if the characters cannot thwart the monsters' ambitious plans. For Fifth Edition.

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The World of The Lost Lands (SN) - Physical Book

Frog God Games
Cover of Isle of the Angry Apes (5e)

Isle of the Angry Apes (5e)

Frog God Games

An adventure for characters of levels 5-8 Wow, those apes are angry!

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Horrors Unbound Black Orc (5e)

Frog God Games

Cover of Shepherd's Bane (5e)

Shepherd's Bane (5e)

Frog God Games

Shepherd's Bane A werewolf roams the foggy reaches of Sterling Moor and the village of Harroch is at its mercy. Tonight is the night of the full moon. Can you protect the people of Harroch from the monster's wrath? Or will you too succumb to the teeth and claws of the Shepherd's Bane? Shepherd's Bane is a freeform adventure that is centered around on the village of Harroch, which lies in the bleak hills and bogs of Sterling Moor. Dark forces beset the village. The trouble started with the arrival of a group of wandering entertainers known as the Calatoré, one of whom was a werewolf. A fight occurred and the werewolf was driven off, but not before it infected the village priest and the many of the villagers with its disease. The village's women and children know that something is wrong with their sons and husbands, but they believe they are just overwhelmed by the search for the werewolf that still prowls the moors. Shepherd's Bane, an adventure for characters of levels 1st to 3rd, takes our heroes from the fog shrouded Sterling Moor into the village of Harroch as they face off against a danger that stalks the night and takes the unwary or unlucky. That there is a werewolf on the hunt is obvious, but who is the fiend? Is it the desolate warden Bostwick? Traveling teller of fortunes Katya? Perhaps the wolf hunter Smythe? It could be you. It could be me. Whoever it is they must be stopped and Father Wilhelm has a plan, a plan that involves a tall wooden stake and a lit torch.

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Grand Duchy of Reme Fifth Edition Sourcebook (5e)

Frog God Games

Cover of Seanche's Lament (5e)

Seanche's Lament (5e)

Frog God Games

Seanche's Lament The Seanche, a legendary bard, has traveled the lands for hundreds of years. It isn't known if the name is a title that gets passed on, or whether the Seanche is a supernatural being, but the Seanche's arrival is always greeted with joy. Recently, though, his tales have taken a dark turn as a result of a deadly wager lost, and his presence is spreading havoc. Can the characters discover the facts behind the chaos and prevent the rise of the Serpent Priest? This sandbox-style adventure offers a wide variety of challenges and encounters, against a backdrop of legends, tales, rumors, and fey creatures of (at best) ambiguous morality. From the terrifying cave of the Doirche, to the Wizard's Weal Tavern, to the Giant's Feast, to fey courts and a deadly confrontation in the Hartwood, The Seanche's Lament is a picaresque adventure of epic proportion. Fans of Jack Vance's Lyonesse series and anyone who enjoys Celtic folklore will find themselves right at home in this environment.

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Cover of Quests of Doom 4 In the Time of Shardfall (5e)

Quests of Doom 4 In the Time of Shardfall (5e)

Frog God Games

A relic from the prehistoric past - a mystical prison containing a powerful proto-dragon and other creatures - has been flung forward in time. The prison, an enchanted pane of obsidian, fractures upon arrival. Soon, the menaces trapped within wander out of their broken prison to threaten the realm. For Swords & Wizardry.

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Feast of the Gobbler (5e)

Frog God Games

The Black Spot (5e)

Frog God Games

Cover of Hell Comes to Bogtown (5e)

Hell Comes to Bogtown (5e)

Frog God Games

Hell Comes to Bogtown Cyrus Hindle has inherited a fief from his distant great uncle and is in over his head. He needs an entourage, people who can help him take possession of his late uncle's domain in the Wicked Fens and run the place. Just a minor clerk, the new Lord Hindle has no idea how to be a great lord. Nor does he know what lies in store for him, for his late uncle trafficked in arcane mysteries, wicked deeds, and terrible secrets. These horrid things will come to haunt the new Lord Handle, the Wicked Fens, and our heroes as hell comes to Bogtown! Designed for Tier 1 play, our heroes join the entourage of the new Lord Hindle to help him manage his new fief, but along the way they must deal with the terrors of the Wicked Fens, the confusion and eventual madness of His Lordship, and confront the horror of the past!

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Lost Menagerie (5e)

Frog God Games

Sea God's Curse (5e)

Frog God Games

Cover of The Sun Stone Ado (5e)

The Sun Stone Ado (5e)

Frog God Games

The Sun Stone Ado The sun didn't rise ... and dark shadows are closing in The joyous revelry of the Solstice Masquerade has ended, and it's time to put away the fantastical masks and greet the dawn. But this year, the sun didn't rise ... and the night goes on and on. Clues abound, but will the heroes solve the mystery of the sun stone? Can they restore the sun to the sky? Will the fae provide some answers to the mystery?

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Menace in Ravenreach (5e)

Frog God Games

Cover of Tegel Manor (5e)

Tegel Manor (5e)

Frog God Games

The Manor is a sprawling edifice of 250+ rooms filled with tricks, traps, puzzles, monsters, and situations both humorous and horrific. The huge manor house has been the curse of its owners, the Rump family, for generations--no matter how many times they have tried to get rid of it

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Cover of Quests of Doom 4 Awakenings (5e)

Quests of Doom 4 Awakenings (5e)

Frog God Games

Strange things occur after a meteor streaks overhead in the night sky. Combining elements of a fairy tale with elements of cosmic horror, the characters will confront a community of these evolved animals with evil plans that involve finding the fallen star and confronting an unknown entity. For Fifth Edition.

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Cover of The Twelve Days of Orcus (5e)

The Twelve Days of Orcus (5e)

Frog God Games

'Tis the Season for Orcus! On the Twelfth Day of Orcus, the heroes must clear the decidedly foul corruption plaguing the withering Yule Tree! Our Annual Holiday Adventure!

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Thief King's Vault (5e)

Frog God Games

Cover of By Dawn's Early Light (5e)

By Dawn's Early Light (5e)

Frog God Games

A fast paced thriller packed with unspeakable terrorist events directed at the Homeland of the United States. Chemical, Biological and Nuclear warfare are the tools of the attack. The heartland of the country is the target. The new President, Saundra Anthony from Chicago, Illinois, wields a National Strategy of retaliation using a wide array of miltary resources directed at two countries that harbor and assist terrorists. The Novel is packed full of police, emergency management, national security, geo-political and miltary action scenarios. A must read for Weapons of Mass Destruction First Responders, Emergency Management Planners, Political Leaders, Military personnel and citizens!

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Cover of Renewal at Crater Lake (5e)

Renewal at Crater Lake (5e)

Frog God Games

Renewal at Crater Lake In the time before mankind, when the world was young, a blazing ball of fire split the sky and fell to earth with a thunderous roar... Crater Lake Village, in the Blue Forest, is home to the reclusive Aergeth elves. Word has reached the surrounding communities that the elves are suffering from a strange illness and are in desperate need of help. The elves are master craftsmen who create crystalline arrowheads that are as dangerous as they are expensive. Some say the elves will reward those able to who help them with a quiver of arrows each. Renewal at Crater Lake is designed for 4-6 adventurers of 3rd to 5th level.

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Scents and Sensibilities (5e)

Frog God Games

Entirely Too Many Gnomes (5e)

Frog God Games

Heart of St. Bathus (5e)

Frog God Games

Mystery at Ravenrock (5e)

Frog God Games

The Blight Player's Guide (SN)

Frog God Games

Cover of Blood Lagoon (5e)

Blood Lagoon (5e)

Frog God Games

In Vino Gigantus (5e)

Frog God Games

Adventures in the Borderland Provinces (5e)

Frog God Games

Quests of Doom 4 The Hunter's Game (5e)

Frog God Games

Quests of Doom 4 The Missing Pin (5e)

Frog God Games

The Devil of Murder Cliffs (5e)

Frog God Games

Tegel Manor Deed (SN)

Frog God Games

Tokens of Horror

Frog God Games

Cover of Raslam Asylum (5e)

Raslam Asylum (5e)

Frog God Games

Raslam Asylum The adventure takes place in Raslam Asylum, a mental institution for the criminally insane. The adventure includes equal amounts combat, problem solving, and role-playing. The institution is named after Dr. Dimitri Raslam, who has meticulously studied the criminal mind and believes dangerous impulses can be cured through meditation and therapeutic practices. The asylum proved successful at first, and goodly rulers of neighboring lands used its services as an alternative to brutal execution practices and expensive incarceration that resulted only in recidivism. Unfortunately, something dreadful transpired, and the asylum is currently in a state of utter chaos. It is the adventurers' job to find out exactly what is happening. Can you solve the mystery of Raslam Asylum? Party Size 4-6 Tier II (Level 6-10) 30% combat, 30% social, 30% exploration, 10% traps GM Prep Medium Difficulty to Run Easy Play Time 12-18 hours A Note on Content: This adventure is intended to be a horror adventure and is meant to be a work of supernatural fantasy fiction in the vein of Hammer Films, or various works in the vein of horror authors such as Edgar Allen Poe, Bram Stoker, or Mary Wollstonecraft. It is in no way meant to be a reflection on actual issues of mental health, involuntary institutionalization of the mentally ill, or an indictment of people who have suffered from mental illness. Persons emotionally moved by such themes may wish to avoid participating in this adventure.

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Heart of St. Bathus VTT Asset Pack

Frog God Games

The Lighthouse of Anan Marath (5e)

Frog God Games

The Wizard's Amulet (5e)

Frog God Games

Cover of Tome of Spell Mastery (5e)

Tome of Spell Mastery (5e)

Frog God Games

Tome of Spell Mastery More Than 400 New Spells for Your Game! Plus... NEW OPTIONS FOR SPELLCASTERS THE CARTOMANCER CLASS SPELLS DESIGNED FOR THE MONSTERS RULES FOR BUILDING A WORLD OF MAGIC ALTERNATIVE RULES FOR SPELLCASTING BACKLASH TABLES IF THINGS GO WRONG IDEAS FOR MAGIC SCHOOLS AND GUILDS

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Cover of Temple of Dagon (5e)

Temple of Dagon (5e)

Frog God Games

Temple of Dagon A notorious treasure-hunter seeks brave adventurers to assist him in acquiring valuables from a recently discovered ruined temple in the middle of the sea. The ancients of Atrotiri were said to have incredible knowledge, power, artifacts, magic, and more ... before the sea swallowed their civilization. It was said they made pacts with evil beings and reaped tremendous rewards, now lost to history. Can your heroes retrieve the lost treasures - or will they and their belongings add to a future archaeologist's find?

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The Lost Lands: The Blight (5e)

Frog God Games

Cover of Dead Man's Chest (2019) (5e)

Dead Man's Chest (2019) (5e)

Frog God Games

This book presents a variety of approaches to better understanding piracy through archaeological investigations, landscape studies, material culture analyses, and documentary and cartographic evidence.

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Cover of Lost Lands: Tehuatl

Lost Lands: Tehuatl

Frog God Games

TEHUATL Born of blood and treachery, the island of Tehuatl is all that remains of a once mighty empire that dominated an entire continent. Inspired by the history and legends of Mesoamerica, this new addition to the World of the Lost Lands introduces you and your players to a land and a people reborn from a devastating cataclysm who persevered and created their own legacy built upon stone, wood, and flesh. This system neutral campaign hardcover sourcebook is a guide and gazetteer to the Tehuatl 's history, people, religions, geography, and communities.

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Cover of The Feast of the Fork (5e)

The Feast of the Fork (5e)

Frog God Games

The Feast of the Fork ARRIVE EARLY TO THE FEAST, FOR LATECOMERS EAT ONLY BONES ... The Feast of the Fork, a celebration of kith and kin filled with bouts of ale drinking, pie eating, and singing ... until the first body appears. Will old hostilities erupt or will the sinister power responsible for these gruesome murders be revealed?

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Tome of Artifacts (5e)

Frog God Games

Cover of Orcus in a Winter Wonderland (5e)

Orcus in a Winter Wonderland (5e)

Frog God Games

Blight of the Moonglow Glade (5e)

Frog God Games

Cover of Death Ship of the Roach Princess (5e)

Death Ship of the Roach Princess (5e)

Frog God Games

Grimmsgate (5e) 2020

Frog God Games

Cover of Forest of Spores (5e)

Forest of Spores (5e)

Frog God Games

Forest of Spores What terror waits in the fungus forest? The villagers are on edge after a forest of spores appeared on their doorstep. Brave heroes are needed to venture inside... but will they return? This adventure is the perfect start to an Under Realms' campaign.

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Cover of Mithral, Rattlesnakes & Cask of Dwarven Whiskey (5e)

Mithral, Rattlesnakes & Cask of Dwarven Whiskey (5e)

Frog God Games

Brave Souls WantedAttention! Brave Souls of Unmatchable Character Wanted! Must be skilled in Arms, puissant in the Arcane Arts, Capable of carrying out Complex Orders Good Gold for Arcane Materials collected at Some Risk Contact Travalaz at High Street, Carterscroft Serious Inquiries ONLY, NO LOOKY-LOOS Journey across the Lost Lands' Borderlands Provinces on a scavenger hunt for dangerous unrefined mithral, live giant rattlesnakes, and a truly amazing quantity of dwarven whiskey. Finding this shopping list is only the first part of the adventure, you will have to acquire it and then transport it back! Dare you take on this task in this adventure for 3-6 characters of 5th -7th level? Can you save the village of Estan from mithral mutants? Will the salvagers of Wrecker's Cove give up the whiskey so easily? Capturing a live giant rattlesnake will be hard, but three of them and they need to be alive when they are delivered? Honestly, is the money worth all of this trouble? Only one way to find out, so load up that wagon with Mithral, Rattlesnakes, and a Cask of Dwarven Whiskey.

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Bard's Gate The Riot Act (5e)

Frog God Games

Cover of Moon Daughter's Fate (5e)

Moon Daughter's Fate (5e)

Frog God Games

Beginning with an encounter with a disguised god, Moon Daughter's Fate brings the characters into the province of Sheng Xi Gui, "Whisper Valley," where divine matters have taken a dangerous turn. Alice Peng has crafted an intricate situation based on Chinese folklore that begins with a mystery and can end in various different resolutions of a quarrel among gods, with a healthy dose of fighting and mayhem along the way. The players' skills at negotiation and mysteries are crucial in addition to combat tactics, and at times the characters' lives may depend upon problem-solving rather than their fighting skills.

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Rappan Athuk: Adventures in Zelkor's Ferry (2018) (5e)

Frog God Games

The Lost Crypt (5e)

Frog God Games

Virtual Tabletop Pack #14 A Parade of Horribles (VTT)

Frog God Games

Sinful Whispers (5e)

Frog God Games

1975 (2020) (5e)

Frog God Games

Cover of Quests of Doom 4 A Midnight Council of Quail (5e)

Quests of Doom 4 A Midnight Council of Quail (5e)

Frog God Games

The characters explore a village to locate the lair of a monstrous murderer - but the villagers don't want the murderer to be discovered. For Fifth Edition.

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Ecology of the Sahuagin (5e) & (SW)

Frog God Games

Cover of Quests of Doom 4 Nightstone Keep (5e)

Quests of Doom 4 Nightstone Keep (5e)

Frog God Games

Nightstone Keep is a location-based, Swords & Wizardry adventure for characters of 4th to 6th level, centered on a ruined, long-disused stone keep in a temperate wild forest area (possibly not far off a caravan road or forest trail). If you are using the Lost Lands campaign setting, Nightstone Keep is located in the northeastern extent of the Unclaimed Lands where they extend between the southern reaches of the Forest Kingdoms and the Glimmrill Run. The Unclaimed Lands are detailed in LL5: Borderland Provinces by Frog God Games. For Fifth Edition.

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Cover of Quests of Doom 4 God of Ore (5e)

Quests of Doom 4 God of Ore (5e)

Frog God Games

God of Ore is a 3rd-level adventure that takes the PCs from the quiet, mountainside town of Miners' Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries are not what they first appear to be. For Swords & Wizardry.

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Horrors Unbound Blood Kaktos (5e)

Frog God Games

Cover of One Last Thing (5e)

One Last Thing (5e)

Frog God Games

A friend has passed to the great beyond, and a funeral has lain him to his final rest. Something, however, seems hollow and different about the affair. There is unfinished business, and everyone knows it - yet nobody knows just what it is that everyone seems to have forgotten. It feels almost that the dearly departed has some other task, some incomplete goal that must be achieved before it can move on. Something damning has trapped them in the Underworld and only through the deeds of their closest friends may a final and lasting rest be achieved. One Last Thing is an adventure designed for characters of 7th-10th level that takes place in a familiar town setting, but eventually leads to the edges of Styx and the entrance to the Underworld itself. The characters explore the plains of the dead on their way to the forbidden Necropolis of Ankev, and in the city of corpses they face demons, devils, and dreaded liches while they track down the spirit of the dearly departed ... to discover the crucial one last thing.

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Cover of Hall of the Rainbow Mage (5e)

Hall of the Rainbow Mage (5e)

Frog God Games

While investigating the disappearance of Londar Brightrain, also known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets before locating his famous treasures. Treasures found include several new spells along with a few magic items. Unfortunately, the traps and creatures left behind by Londar hamper the party's investigation and other adventurers compete for his famous secrets and treasures.

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Cover of Tome of Wondrous Items (5e)

Tome of Wondrous Items (5e)

Frog God Games

Tome of Wondrous Items Tome of Wondrous Items - the companion volume to our acclaimed Tome of Alchemy - offers a vast array of resources for creative game mastery. Learn about the fascinating-but-disgusting brain jar, the ring of the smoke wyrm, the terrifying rod of necromancy, the staff of the arch-spider, the wand of runes, and the scepter of the heavens! What else lurks inside the Tome of Wondrous Items? Magical armor, rings, rods, scrolls, staves, wands, wondrous items, and weapons Magical Tattoos: how to get them, how to use them, and their powers Otherworldly Items: Not all magic is of this world. Find weird tech items such as golem suits and energy projectors Optional rules: magical conjunctions and panoplies of items New Spells: including obfuscate nature and suppress item New Monsters: be wary of the spell parrot!

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