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Professor DM's Dungeon Crawl Classics Essentials Bundle Presented by Dungeon Craft

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St. Jude Children's Research Hospital

DCC RPG: Monsters & Magic of Dark Tower

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2021 Yearbook

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Dungeon Crawl Classics Dying Earth Boxed Set

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DCC Valentines Adventure: Love Mutants of Castle Heartache

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Cover of DCC Reference Booklet

DCC Reference Booklet

Jeremy Deram

Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you're a judge or a player, you'll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You'll find it an indispensable additional to your DCC RPG toolbox, no matter if you're running your first game or your one hundred and first. It's like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.

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Dungeon Crawl Classics Horror #1: They Served Brandolyn Red

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Goodman Games Gen Con 2014 Program Book

The Usual Gang of Reavers

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DCC RPG Core Rulebook

Joseph Goodman, Harley Stroh, Michael Curtis, Brendan LaSalle

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Dungeon Crawl Classics Dying Earth #10: Passage to the Manse of Erudite Wonderment

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Goodman Games 2019 Yearbook Presents - Riders on the Phlogiston

DCC Adventure

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Dungeon Crawl Classics Dying Earth #9 Time Tempests at the Nameless Rose

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Xcrawl Xtras

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Goodman Games Gen Con 2013 Program Book

The Usual Gang of Reavers

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Xcrawl Classics Reference Booklet

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Cover of Dungeon Crawl Classics #86: Hole in the Sky

Dungeon Crawl Classics #86: Hole in the Sky

Brendan LaSalle

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky - and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.

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Dungeon Crawl Classics #78: Fate's Fell Hand

Harley Stroh

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Cover of Dungeon Crawl Classics #82: Bride of the Black Manse

Dungeon Crawl Classics #82: Bride of the Black Manse

Harley Stroh

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries...but a devil can afford to wait a very long time. After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?

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DCC RPG Free RPG Day Adventure Starter

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Dungeon Crawl Classics #87.5: Grimtooth's Museum of Death

Jobe Bittman, Steve Crompton

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Dungeon Crawl Classics #70: Jewels of the Carnifex

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

DCC Adventure

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Cover of Dungeon Crawl Classics #74: Blades Against Death

Dungeon Crawl Classics #74: Blades Against Death

DCC Adventure

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Dungeon Crawl Classics #66.5 Doom of the Savage Kings

DCC Adventure

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Dungeon Crawl Classics Dying Earth #8: The House on the Island

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Dungeon Crawl Classics Horror #4: The Corpse That Love Built

Stephen Newton

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XCC #5 Bay City Firestorm

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Free RPG Day 2022: DCC Danger in the Air

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Cover of Grimtooth's Tomb of the Warhammer

Grimtooth's Tomb of the Warhammer

Ken St. Andre and Steve Crompton

A Level 4 Grimtooth adventure compatible with DCC RPG Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth's father in a great battle. They hid the troll leader's body and his mystic warhammer somewhere in the vast plains beyond Trapsylvania. After years of searching, Grimtooth has finally located his father's tomb, but the elves have magically rigged it so that no troll can enter. Now Grimtooth is looking for a party of foolhardy adventurers to enter Grimfang's Tomb and return with the legendary warhammer....

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Crypt of the Devil Lich

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Gen Con 2017 Program Guide

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DCC Valentines Adventure: Love in the Age of Gongfarmers

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Cover of Dungeon Crawl Classics Dying Earth #4: Mind Weft of the Moonstone Palace

Dungeon Crawl Classics Dying Earth #4: Mind Weft of the Moonstone Palace

Goodman Games

A level 4 adventure Goodman Games presents DCC DE #4 Mind-Weft of the Moonstone Palace as the next adventure in its DCC Dying Earth product line. Travel to the lands north of the Falling Wall, where rumors spread of the strange disappearance of magicians and the reappearance of a magical palace thought long destroyed. Upon venturing within the palace, the adventurers discover that time itself has fractured. Mind-Weft of the Moonstone Palace is a softcover adventure for 4th-level characters. The module challenges players by presenting multiple timelines woven together to create a unique adventuring experience. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes. Based on The Dying Earth Book Series by Jack Vance.

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Cover of Dungeon Crawl Classics #71: The 13th Skull

Dungeon Crawl Classics #71: The 13th Skull

Joseph Goodman

A Level 4 Adventure for DCC RPG Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now...

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Dungeon Crawl Classics #81: The One Who Watches from Below

DCC Adventure

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Cover of Dungeon Crawl Classics #72: Beyond the Black Gate

Dungeon Crawl Classics #72: Beyond the Black Gate

Harley Stroh

A Level 5 Adventure for DCC RPG Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!

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Goodman Games Online Store Bounceback Coupon

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XCC #1 The Crawl Formerly Known as Terror on the Tundra

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XCC #0 Murder Mountain Smackdown

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Cover of Dungeon Crawl Classics Dying Earth #5: Penumbra of the Polar Ape

Dungeon Crawl Classics Dying Earth #5: Penumbra of the Polar Ape

Goodman Games

A level 5 adventure Goodman Games is proud to present DCC DE #5 Penumbra of the Polar Ape, the next adventure in the DCC Dying Earth line. A mysterious aura surrounds a distant star and the adventurers must travel into the cosmos to discover its origin. What first appears to be a small moon is soon discovered to be the egg of a star-dragon about to hatch! Only a quick-thinking party can prevent a stellar catastrophe. Penumbra of the Polar Ape is a softcover adventure for 5th-level characters. The adventure details an entire moon that the party must explore and chart in order to solve its mystery and avert disaster. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes. Based on The Dying Earth Book Series by Jack Vance.

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Grimtooth's Old School Traps

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Dungeon Crawl Classics Dying Earth #1: The Laughing Idol of Lar-Shan

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Cover of Gen Con 2018 Program Guide

Gen Con 2018 Program Guide

Goodman Games

Yes, this IS the sourcebook that includes the rules for Dinosaur Crawl Classics, the DCC conversion you heard about it! You can read the Dinosaur Crawl Classics designer's notes right here for more info! One of the most popular releases of the year returns for the fifth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, and everything else Goodman Games publishes. This year's huge 108-page issue includes these articles and features: * The Dungeon Alphabet by Michael Curtis * 2016-2017 Mailing Labels by Stefan Poag and Brad McDevitt * Dinosaur Crawl Classics by Marc Bruner * The Return of Scravis by Marc Bruner * Lovecraftian Monsters for DCC by Jon Hook * The Thing That Should Not Be by Jon Hook * Sisters of the Moon Furnace by Marc Bishop * A Visual History of the Band by Doug Kovacs * Real Life Adventures: The Goodman Games 2017 Creative Retreat by Joseph Goodman * Real Life Adventures: The Alamo by Marc Bruner * Goodman Games Poster Contest by the Goodman Games Community * Con and Event Recap by the Goodman Games Community

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Cover of Dungeon Alphabet: Expanded

Dungeon Alphabet: Expanded

Michael Curtis

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Cover of Adventurers Almanac

Adventurers Almanac

Michael Curtis

Set a date for adventure with The Adventurers Almanac! An entire years worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurers Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Dont let time run out on your campaign. Get the Adventurers Almanac today! Made in the USA.

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Cover of Dungeon Crawl Classics Horror #5 - Creep, Skrag, Creep

Dungeon Crawl Classics Horror #5 - Creep, Skrag, Creep

Stephen Newton

A level 0 funnel adventure for DCC RPG. The ship is adrift and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discover the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is now a coffin ship filled with mysterious deaths, dark plots, and a stalking horror which will not stop until it has feasted on every last soul. Will your characters' ingenuity be quick enough to find a means to survive, or will you too fall victim to what creeps in the shadows? Made in the USA.

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Dungeon Crawl Classics #68 People of the Pit

DCC Adventure

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Cover of Dungeon Crawl Classics Dying Earth #6: The Great Visp Hunt

Dungeon Crawl Classics Dying Earth #6: The Great Visp Hunt

Goodman Games

A level 2 adventure Goodman Games continues their adventures on Jack Vance's Dying Earth with DCC DE #6 The Great Visp Hunt. The adventurers are sent to deal with a predatory visp--a bizarre monster birthed under the fading sun--that's wreaking havoc on a small village. But no hunt is guaranteed and it's far too easy for the predator to become the prey in the last days of Earth. Will the party survive the Great Visp Hunt? The Great Visp Hunt is a softcover adventure for 2nd-level characters. It details multiple monster lairs that must be explored in the hunt for the visp, making this an easy adventure to drop into any ongoing DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes. Based on The Dying Earth Book Series by Jack Vance.

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Cover of Gen Con 2016 Program Guide

Gen Con 2016 Program Guide

One of the most popular releases of the year returns for the fourth year in a row! The Goodman Games Gen Con Program Guide is an annual compilation of one-off materials for fans of Dungeon Crawl Classics, Metamorphosis Alpha, and everything else Goodman Games publishes. This year's huge 160-page issue includes these articles: * A 36-page-long full-color illustrated interview with legendary TSR artist Erol Otus. * Three new DCC RPG adventures, including the new 0-level funnel Not In Kansas Anymore, plus the Gen Con 2015 spell duel tournament Way of the Dagon, and the new level 0 funnel Death by Nexus. * Brand-new fiction in the style of Appendix N. * An article celebrating the 40th anniversary of Metamorphosis Alpha, with four new "tables of 40" by creator James M. Ward. * Several articles with new material for DCC RPG games, including 1970's 0-level characters, new magic items, and a new patron. * Reports from the road from the last year, including con recaps and Road Crew games. * And much, much more!

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XCC #2 Tropicrawl Cataclysm

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Free RPG Day 2021: Tomb of the Savage Kings

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Cover of Grimtooth's Ultimate Traps Collection

Grimtooth's Ultimate Traps Collection

Goodman Games

500 of the Worlds Greatest Traps! For any role-playing game. Five classic Grimtooths Traps books collected in one massive volume, giving you over 500 engines of destruction, delver dicers, and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This collection also includes an entirely new section of never-before-seen traps from Grimtooths archives, along with behind the scenes articles on the origins of Grimtooth and the Traps phenomenon. Plus rare art, Grimtooth comics, Trap puzzles and more! This softcover edition of the Grimtooths Ultimate Traps collection is the most affordable way to own the entire collection. Originally published by Flying Buffalo, Grimtooths Traps is one of the most popular RPG accessories ever produced, with more than 250,000 copies in print since 1981. There have been a total of seven Grimtooths books produced, and all of them are usable with any RPG. Five of the seven volumes were traps-focused, and for the first time ever, these magnificent engines of player-character destruction are collected in an officially-licensed hardback collectors volume suitable for both presentation and play. If you play any fantasy role playing game, of any edition, this collection will challenge your players in ways they will never see coming! Made in the USA.

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Free RPG Day 2023: Piercing the Demon's Eye

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Cover of Xcrawl Classics Dungeon Judge's Screen

Xcrawl Classics Dungeon Judge's Screen

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Goodman Games is happy to announce the Xcrawl Classics Dungeon Judge's Screen for use with its brand new Xcrawl Classics RPG. This cardstock screen contains all the tables the Dungeon Judge, also known as the DJ, need at their fingertips when running professional adventurers through wild manufactured dungeons for fame and fabulous prizes. The Xcrawl Classics Dungeon Judge's Screen has tables useful to both DJs and players, including class abilities, combat tables, rules for grandstanding and mojo, and many more. Featuring fantastic art, this is one resource you don't want to be without when the cameras start rolling and the Xcrawl action begins!

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Cover of DCC RPG Character Record Folio

DCC RPG Character Record Folio

Goodman Games

An accessory that gives your character life like never before! Your journey from lowly gongfarmer to mighty hero has been a long and dangerous one. You've vanquished terrible foes, pried the jeweled eyes from profane statues, mastered forbidden magics, and paid homage to powerful deities. Now, you must ensure your legendary deeds resound down the eons. The DCC RPG Character Record Folio is here to help. This 16-page gaming aid provides all the space necessary to record every aspect of your character. From ability scores to the names of the demons who clamor for your soul, you'll find a place to record it all. The Character Record Folio also contains handy reference tables, sections for use with MCC RPG, DCC Lankhmar, and DCC Dying Earth characters, wet/dry erase friendly areas for recording important if fleeting character information, plus two interior cover pockets for storing extra gaming records, maps, and other material you might need at the gaming table. Life might be short and hard in DCC RPG, but, with the Character Record Folio, at least you'll perish organized.

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Dungeon Crawl Classics #87: Against the Atomic Overlord

DCC Adventure

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Cover of Goodman Games Yearbook #8: The Year That Shall Not Be Named

Goodman Games Yearbook #8: The Year That Shall Not Be Named

Goodman Games

The annual Goodman Games community-building sourcebook is back--but let's not talk about the year! The year that shall not be named: it was the year we all learned to game online, and we shall celebrate it for that. In the latest annual community yearbook from Goodman Games, the company celebrates what made this year special. Online connections brought regular gaming back to our lives, and the convention season took on a whole new look. As always, this volume contains a wealth of new DCC RPG content, including new monster fumble tables and new mighty deed rules. There is an interview with TSR legend Russ Nicholson, a new mini-adventure, and pictures and photographs from this year - the year we want to forget but can't help remembering. At least we can remember the good times, including Cyclops Con, DCC Day, Bride of Cyclops Con, and all the great online games.

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XCC #4 Death in the Dungeon of Tomorrow

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XCC #3 Please Xcrawl! Don't Hurt 'Em

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Grimtooth's Trapsylvania

Grimtooth the Troll

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Cover of Dungeon Crawl Classics #106: Trials of the Trapmaster's Tomb

Dungeon Crawl Classics #106: Trials of the Trapmaster's Tomb

Goodman Games

Goodman Games presents DCC #106 Trials of the Trapmaster's Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster's deadliest creations and deathless guardians. Few come out alive, but those who do, go on to become heroes. DCC #106 Trials of the Trapmaster's Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.

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DCC RPG Core Rulebook (Peter Mullen Cover)

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Dungeon Crawl Classics - Dark Tower (3 -Volume Set)

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Dungeon Crawl Classics Annual

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XCC #6 Dooms 2 Go

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Dungeon Crawl Classics Horror #7: It Consumes!

Thorin Thompson

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VTT Character Token Pack: DCC 0-Level Funnel Character Token Pack

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Cover of Dungeon Crawl Classics #73: Emirikol Was Framed

Dungeon Crawl Classics #73: Emirikol Was Framed

Michael Curtis

A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious...or lose their very souls in the attempt?

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Dungeon Crawl Classics Dying Earth #0: The Black Obelisk

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Dungeon Crawl Classics #79: Frozen in Time

DCC Adventure

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Dungeon Crawl Classics Dying Earth #2: The Sorcerer's Tower of Sanguine Slant

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DCC RPG Core Rulebook (Erol Otus cover)

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Monster Alphabet

Jobe Bittman, Michael Curtis

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Dungeon Crawl Classics Horror #6: The Web of All-Torment

Brendan LaSalle

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Dungeon Crawl Classics #83: The Chained Coffin

DCC Setting & Adventures

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Cover of Xcrawl Insider #1

Xcrawl Insider #1

Goodman Games

Get the inside scoop on the exciting world of Xtreme Dungeon Crawling with he XCC insider. This 32-page magazine-style supplement is a grand prize of new monsters, magic, NPCs, and challenges to add to your XCC campaign.

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Cover of Dungeon Crawl Classics #85: The Making of the Ghost Ring

Dungeon Crawl Classics #85: The Making of the Ghost Ring

Michael Curtis

A Level 4 Adventure for DCC RPG To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph against adversity and allow the adventurers to claim the Ghost Ring for themselves!

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How to Write Adventure Modules That Don't Suck

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Fifth Edition Fantasy: Sunken Temple of Set

Chris Doyle

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Xcrawl Classics Core Rulebook

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Cover of Dungeon Crawl Classics: Tome of Adventure #1

Dungeon Crawl Classics: Tome of Adventure #1

Dungeon Crawl Classics #1

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Cover of Xcrawl Insider #2

Xcrawl Insider #2

XCC Insider #2 is the latest issue in an ongoing series of XCC RPG supplemental material by the fans, for the fans. Inside you'll find new DJs, new spells, five new monsters, plus rules for buying magic items on the black market, travel complications, and Deathstravaganza!, the 2025 GenCon Xcrawl tournament, including a photo recap. It's everything your Xcrawl RPG campaign needs and more!

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Dungeon Crawl Classics #105 By Mitra's Bones, Meet Thy Doom!

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VTT Character Token Pack: DCC Character Class Token Pack

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DCC RPG Core Rulebook (Jeff Easley Cover)

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Cover of Dungeon Crawl Classics RPG: Xcrawl Bostoncrawl

Dungeon Crawl Classics RPG: Xcrawl Bostoncrawl

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Cover of Dungeon Crawl Classics Dying Earth #7: Phantoms of the Ectoplasmic Cotillion

Dungeon Crawl Classics Dying Earth #7: Phantoms of the Ectoplasmic Cotillion

Goodman Games

A level 3 adventure Goodman Games is proud to announce the release of DCC DE #7 Phantoms of the Ectoplasmic Cotillion. Rumors of a ring that can overcome death itself spur the adventurers into entering the subterranean lair of long-dead magicians. There they must overcome the restless spirits of the deceased, surviving legacies of failed experiments, and the Ectoplasmic Cotillion--an everlasting dance macabre that threatens the very souls of the living. Phantoms of the Ectoplasmic Cotillion is a softcover adventure for 3nd level characters. It describes a haunted wizards' laboratory containing the ring of revivification, a new magical item for your DCC Dying Earth campaign. Although designed for DCC Dying Earth, it can easily be integrated into any DCC RPG setting with minimum changes. Based on The Dying Earth Book Series by Jack Vance.

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Cthulhu Alphabet

Michael Curtis, Jon Hook, Rick Maffei, and Brad McDevitt

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Free RPG Day 2024: Across the Veil of Time

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Dungeon Crawl Classics Dying Earth #3: Magnific Machinations at the Grand Exposition

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Dungeon Crawl Classics RPG: Xcrawl Anaheimcrawl

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Dungeon Crawl Classics RPG Judges Screen

DCC Adventure

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GM Gems

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Cover of Mutant Crawl Classics Core Rulebook

Mutant Crawl Classics Core Rulebook

Triumph & Technology Won by Mutants & Magic You're no zero. You're a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it's 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you -- just activate your artifact...

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Dungeon Crawl Classics #75: The Sea Queen Escapes

Michael Curtis

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Cover of Points of Light 2: The Sunrise Sea

Points of Light 2: The Sunrise Sea

Points of Light II: The Sunrise Sea continues the Points of Light series with four new settings, each extensively detailed and mapped. Each new setting is ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with the exploration of a new world. Four new worlds await exploration by the brave and the resourceful. Do your characters have the skill and fortitude to adventure in these undiscovered lands? [[ World neutral and compatible with all adventure games. [[ Builds on success of first book in series. [[ Adventure module format is stand-alone and world-neutral, easy to insert into any campaign.

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